

Right now, someone who is pickpocketed automatically gets a 2nd nearly unbeatable opportunity to catch you. If you roll to hit them and you win the roll to hit them, they don't get a 2nd opportunity to avoid getting hit.

If you have a conversation with someone and then there is a skill check against persuasion and you win, they don't get a 2nd opportunity to win that skill check. Same concept as what I am proposing, except a longer timer.

You have combat skills, yes? Unless it is a once per combat skill, you can use those multiple times in combat. I didn't say I wanted it to be unlimited. What I said is that pickpocketing as a skill isn't balanced properly. Don't make it a useless skill that there is no point in investing in because you can only use it a single time and it pretty much is impossible to do without being caught.Įxcept, no, that isn't what I said, at any point. Either legitimately include thievery or remove it altogether. But, normal NPCs shouldn't.ĭon't double-penalize me for picking a rogue. If it is a high-ranking NPC, maybe they could have this ability. Is some random shopkeeper REALLY going to force a confrontation which will likely lead to their death over 40 measly gold pieces? Because right now, the answer is yes. Only a very limited number of characters should be able to search you or even request it. So, even though I was successful, they get an automatic, 100% chance to catch me.Ģ. So, not only do I get 1 single opportunity, I can STILL fail, if I can't talk them out of searching me. on top of that, they magically figure out it was me (even though I was successful) and now demand to search me. now, not only can I only pickpocket them a single time. Requires greater skill and dexterity, becomes harder every time you successfully pickpocket them. After the first pickpocket, they become more alert, making it harder to pickpocket them. You can't pickpocket them until you have a new level in thievery or at least 4 more points in finesse.ģ. You have to wait 4 hours of play time before you can pickpocket them again.Ģ. why? If I now have more skill at pickpocketing, have greater dexterity (finesse), why can't I pickpocket them again?ġ. If I pickpocket someone at lvl 1, now they are permanently off-limits to me the rest of the game. I didn't like it in DoS:EE, and I don't like it here. Single pickpocket opportunity the entire game. That is, if you have 5 pickpocketing at level 6 and steal a ring that weighs 0.05 and is worth 620 then you can still steal up to 4.95 weight and 100 worth of items.So, probably going to get ignored/it's too late. The numbers listed represent the maximum amounts for the sum of all items stolen. The value of the item stolen is the value of that item before Bartering so if you then sell that item without any Bartering or Attitude then you will get roughly 37% of that amount, making it far more efficient to just steal Gold however, if you pickpocket an item that you might've bought then stealing it is 170% more efficient than stealing gold. The maximum weight does not increase past 5. The generic formula is value_max = lvl * (60 + (pickpocket * 12)). The maximum value of items that you can steal depends from you pickpocket value and level.
